Best Book Buys - Three-Dimensional Display Systems Books
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  Books > Browse > Subject Category > Computers > Computer Graphics / Game Programming > Three-Dimensional Display Systems  
366 Books found.
 
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Subject Category > Computers > Computer Graphics / Game Programming > Three-Dimensional Display Systems
 
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Showing books 1 through 10 of 366:
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1. Inside Rhinoceros 4
by Ron K.C. Cheng

Paperback, Thomson Learning (April 2008)
List Price: $61.95
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2. Tricks of the 3d Game Programming Gurus: Advanced 3d Graphics and Rasterization
by Andre Lamothe

Paperback, Macmillan Computer Pub (June 2003)
List Price: $59.99
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3. The Official Blender 2.3 Guide: Free 3d Creation Suite for Modeling, Animation, and Rendering
by Ton Roosendaal, Stefano Selleri, Stefano Selleri (Editor)

Paperback, Oreilly & Associates Inc (October 2004)
List Price: $49.95
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4. Alice in Action: Computing Through Animation
by Joel Adams

Paperback, Course Technology Ptr (August 2006)
List Price: $27.95
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5. Programming Vertex and Pixel Shaders
by Wolfgang Engel

Paperback, Charles River Media (September 2004)
List Price: $49.95
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6. 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
by David H. Eberly

Hardcover, Morgan Kaufmann Pub (November 2006)
List Price: $69.95
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7. Mastering Maya 8
by John Kundert-Gibbs, Dariush Derakhshani, Eric Kunzendorf, Mick Larkins

Paperback, John Wiley & Sons Inc (April 2007)
List Price: $49.99
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8. 3D Modeling Using the Acis Kernel and Toolkit
by Jonathan Corney

Paperback, John Wiley & Sons Inc (October 1997)
List Price: $64.95
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9. Inspired 3d Short Film Production
by Jeremy Cantor, Michael Ford (Editor), Pepe Valencia, Bill Kroyer (Foreword by), Kyle Clark (Editor)

Paperback, Course Technology Ptr (May 2004)
List Price: $59.99
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10. Geometric and Solid Modeling: An Introduction
by Christoph M. Hoffmann

Paperback, Morgan Kaufmann Pub (July 1989)
List Price: $55.00
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